Sprite Sheet Maker vs. a Plain Strip Generator
A spritesheet maker does more than glue images into a row. Strips are easy to produce and miserable to import: the moment one frame is a different height, a naive loader slices it wrong. This tool lets you define a real grid — rows, columns, cell size, and padding — and then writes a manifest that records each frame as an absolute rectangle.
That distinction matters when your animation states have different footprints. An idle might be 32×32 while a lunge is 48×32; a fixed-width strip forces you to pad everything to the largest frame and waste atlas space. With explicit rectangles you pack tight and still let the engine find each frame exactly.
Everything runs on the canvas in your browser. You can see the packed preview before you commit, swap two frames by reordering the list, and re-export without a round trip to a server. For a tool you might use a dozen times per sprite, staying local is faster and keeps unfinished art private.